Paris Collection #4 - Gravel

Happy to finally be able to show this one! Gravel is quite difficult to achieve properly in Substance Designer, so this was a bigger challenge than I expected. Tried quite a few different methods to get the specific "waviness" of gravel, but since I wanted the most flexibility, I went fully with SD. This allows me to control the gravel coverage with just one slider, which is something I really wanted to achieve.

I also wanted to see how well I could blend procedural materials with scanned elements and I think it worked out well. The tree I scanned myself, the leaves are from Megascans and they all blend properly together.

For the pebbles I used several individually scanned heightmaps from Daniel Lindblom's collection to test out combining procedural and scanned elements.

Hope you guys like it!

Afternoon

Afternoon

All of the gravel coverage is controlled by only one slider

All of the gravel coverage is controlled by only one slider

Alternate "wave" pattern with bike tracks

Alternate "wave" pattern with bike tracks

Variations from the same material

Variations from the same material

Texture Sheet

Texture Sheet