Overkill's The Walking Dead - Hell or High Water

This is one of the first maps we started working on for The Walking Dead and it's where we tested out most of our ideas. It's been through a lot of iterations, but I'm glad to have seen it through all the way from the whitebox stage, to E3 and to where it is now.

I was responsible for the architectural modules used throughout, setting up the dimensions, layout and metrics of the level together with the designers, making sure everything works and everyone is on the same page. I also did a lot of Level Art, but this was a big team effort so I got a lot of help from the rest of team.

It was a pleasure working with all the talented people in the team and I'm really proud of what we managed to achieve.