Photogrammetry Statues #2

Work In Progress / 20 August 2019

Hey everyone, 

Was meaning to update this blog more regularly, but clearly things have not gone as planned. Life has been busy in general and I also managed to break my ACL biking, so that put some things on hold. 

However, while recovering from the injury I couldn't just sit and watch Netflix all day. It's not nearly as entertaining as I thought it would be. So the little time I could actually sit at my PC, decided to go through some old photogrammetry photos I took while in Florence a while back. Was very pleasantly surprised to see that some of them turned out really well thanks to the overcast lighting.  So I decided to keep retouching multiple statues and create a collection for myself since I have several scenes in mind that could use them. This is the 2nd statue I've retouched and the process itself has improved quite a bit, although a good base scan is really the best thing to have.

This is what the statues looks like in real life. Again, the purpose of these is to have a hi poly base that can then be used in multiple ways and scenarios (broken, damaged, different types of materials, etc.). This is why there's no detailing (cracks, edge damage, etc.).

While these scans turned out pretty good, I can feel the lack of resolution and image quality in the scans. Many facial features are not as sharp as I'd like them to be and constantly refining them can become tedious. So I'm going to upgrade to a DSLR camera, which also means more vegetation and also photography (whoop whoop).

And that's it for this small update. I'm going to post the statues as I finish the hi polys and then just do a big Retopo pass on all of them so I can get them inside Unreal. Really excited to finally see them come together, even though it's still a ways off.


Have an awesome week!